How to download dead ops arcade pc






















The bullets are much larger, so the damage arc and ease of hitting is slightly easier. When put through full-auto, like a real chain gun, it burns through zombies and ammo like butter and chainsaw. Aim carefully, and try to fire in small bursts on lower levels, to conserve ammo. The key to using the DM is to fire accuratly.

The SPAs is the best defense against a giant body of zombies. Get the gun, turn around, and hose down a whole swarm is the methedology. The SPAs fires many shots over a wide arc that is perfect for taking out large groups. Each pellet does fairly low damage, but put togethor they dish out major damage. With the SPAS you want to get as close to the targets as possible, to shorten the cone of fire and thus increase accuracy. However, this involves getting dangerously close to your targets, so it can be a difficult weapon to use without wasting ammo.

Try not to waste too much ammo. Zombies within an arm's distance of the shot are generally wasted in a single shot, so the SPAS, though not ideal, can take out single targets as well. Ray Gun The Ray Gun is a wonder weapon in Zombies. Here, it's a zombie's worst nightmare. The shots from the Ray Gun are green and narrow, so aiming can be difficult. When you shoot it, one of four things happens: you impact a zombie and they die, and a few seconds later you get a second explosion; you impact a zombie, it sticks but they don't die higher levels , and follow you until they are KOd by the second explosion; you miss, the shot bounces off the walls Ray Gun special ability!

The Ray Gun is difficult to use but extremely powerful. If you are trying to down a single zombie or specifically target one, forget it; just hold down the trigger and run. The resulting carnage should be enough; however, its inability to reliably give you on-the-spot kills is dissapointing, so if you are stuck in a corner, its "Second blast effect" is the last thing you need.

The RPG is great for taking out single large targets. In fact, it is the best and easiest way to kill the Golden Bulls on the Marketplace levels, as a single hit will blow them to smitherines.

That withstanding, the RPG is difficult to use, because instead of exploding its shots pierce staight through hoards of zombies, and explode somewhere else. Ideally you want to always have it pointed at an entryway, firing a mass salvo, but given that you are being chased, that almost never happens. China Lake The China Lake is a tube. It shoots grenades. The China Lake is amazing at taking out groups. It shoots a grenade that travels "above" the action for a distance, then lands and blows up whatever is around it.

The distance, damage radius, and high firing rate make it perfect for taking out groups in the blast. Like the other power-ups, use it as a single-shot early on, then go fully auto later on.

Not much else to say: a fantastic weapon. M2 Flamethrower The Flamethrower does modernate damage at impact and very high damage while the zombie is burning. This means that although it is not an instant kill, they die very quickly once alight. Although it can be used automatically, to use ammo effectively it should be used only in small bursts - they get burned the same either way. Later on of course the situation reverses.

The biggest backdraw to the Flamethrower is that using it obscures your view severly, and that the zombies can still move and attack while on fire, even if they are not specifically long-lasting.

A quick flick, and you can set every zombie on the map on fire - obviously hugely useful. By the way, this is Dead Ops only weapon. The tactical grenade is exactly what it sounds like. It drops a nuclear bomb on your position, and with a kaboom every zombie on the map dies. This is incredibly powerful, and a true lifesaver. If you are surrounded completely by zombies, with no hope of escape, drop a nuke and all of the sudden you have all the room you need. The Tac is best used when you have no chance of escape and are about to lose a life.

Use them wisely, but give preference to dropping them over lives! Lightning Kick Fast as lightnin', this attack allows you to surge through zombie ranks in a jump attack, killing any in your way and getting to the other side of the map. The attack isn't nearly as strong as the nuke, only killing those directly in front of you, and also much harder to use effectively; however, if used right it can pull you out of a very, very bad surrounded situation.

But, if you miss, your situation could end up only worse The Tank is just that, a tank. While you are in the tank, you are invincible. You are outfitted with a strong, damaging cannon, and treads with which you can run over any zombie in your way. When you get the tank, hold down the fire button and kill as many zombies as you can; there is no firelimit, only a time limit.

I also recommend moving backwards and fowards; its not very creative, but it's easy to do and kills masses of zombies. In addition moving sideways is fairly difficult and slows your craft down. Also note: any chickens following you will instantly get the China Lake upgrade. The Tank is a godsend, as for its duration you are completely unstoppable. In addition, once it disengages, you are left with an if-temporary shield, allowing you to buttress yourself through zombies as they fly into the air.

However, it's recommended you use it to get some distance between you and them, as the duration is extremely short. Similar to the Tank, and just as good. In fact, the heli is much more manuverable, and fires a minigun as well as a turret. Basically an improved version of the tank, the helicopter has the same effects with a greater firepower. Any chickens following you get a Ray Gun for sweet collatoral. A rather strange power-up, it grants you a flying buddy who stays by your side and shoots enemies alongside you.

When you shoot your gun, the chicken shoots as well. The bullets are not perfectly syncronized however, and the chicken stream lands slightly to the left or right of yours.

Whenever you get an upgraded weapon, the chicken also get an upgraded weapon, effectively doubling its effectiveness. Chickens stack: if you get several, your effectiveness multiplies accordingly. Chicken last a short amount of time.

Once that time is up, they stop where they are and do something strange: they spin around in a circle and continue shooting befoe dissapearing. That means that, for a few seconds, your chicken is it was upgraded a flying weapons station. The effect is particularly benefitial when it is wielding a SPAS or something similar.

Electric Orbs The electric orb "attachment" spawns four high-powered orbs that rotate around you at a short distance. When one hits a zombie, it goes off, frying it and any of its nearby buddies in a Wunderwaffle-like chain effect.

The Electric Orbs are very useful for buttressing against group attacks, however they are not foolproof; especially when you only have one or two left, zombies can still get through to you and kill you, so don't rely on them and be careful. Similar to the orbs. Spawns two large Less reliable then the Electric Orbs in terms of how many of them it can hit, but the barrells do not fade with use, providing consistant buttressed protection.

When time is up, the barrels are flung in either direction, impacting and killing and zombies they hit along the way however this is highly incidental. Teddy Bear Anyway, the Teddy Bear forms a wide shield around your charecter, protecting you from zombies.

It does not specifically reflect them, it only does not let them pass a certain point. Note that, as with the orbs, you are not invincible, and if you walk into a zombie going for you or they stick around for too long, they can break through and kill you.

Thus it is a helpful item, but not something to go Rambo with. Monkey Bomb When used, the Monkey Bomb will spawn where you took it, and will stay on the screen for about 10 seconds.

During that time, zombies that are closer to it then to you will swarm to it and stand there. At the end of the trigger, the bomb blows up, killing all of the swarming zombies. This takes massive loads off your back while it is active, but note that a if they're closer to you they will head for you anyway, so position yourself strategically and b Once it blows up, they will snap right back to focus; anyone not in the blast will swarm at you!

Note that you recieve no points for kills gotten in this manner I think. Sentry Gun The Sentry Gun, when picked up, will drop onto the map where you got it and act as a statonary minigun.

The Sentry works wonders for thinning zombie crowds, dropping them to managable levels or even eliminating one major entryway for you. Think of them as a preventative "safety. On the Prisoner Level for instance, they are a godsend. The Boots of Swiftness allow you to hurtle past zombie hoards at high speeds, leaving them in your dust as you spray them senseless. More seriously, the boots increase your speed and greatly help in evading the hoards. The Boots are a lovely way to keep the enemy to your behind.

However, they are very short in duration and do not follow you to the next level, so don't fret if you miss a pair or two in your journey.

Overall, dissapointing. Soldier Statue These very, very rarely spawn, and should be your top priority in getting, even if you have to kick a nuke for one. That is because the statue gives you an extra life. Thus it is an incredibly important object to pick up.

This isn't a power up or a special attack, but it doesn't fit anywhere else That makes four areas to cover, which can be, and is, difficult stuff. The following is a list of maps as you progress through the game. Getting between these areas requires a teleporter. Island lv A drab island. Nothing much here, just an island with some trees and scenery on it. The zombies at this stage are very weak, so if you get killed here, you should restart. This is a basic map, so it has the four entrances on either side and a "standard" size.

Courtyard lv The courtyard of what appears to be a temple. Beyond the change in scenery, you also get a fountain in the middle. It may be pretty, but you can't move through it, so it serves to limit your space to manuveer. Electic posts are introduced here, and the zombies gain in number and speed. Prison lv Another standard open space, but this level introduces Levels. There is a clear if dingy ground floor, and a catwalk running around either side, with ladders at the front of the room, and a space to jump down at the back.

Going up there is not recommended, as it is easy to get swarmed from two sides on the catwalk. Zombies spawn up there as well. Note you can only go down via the two stairs and one break at the front, which is dissapointing as they could be more useful if you could drop off easily. The prison introduces Prisoner Zombies, which are tougher, faster, and longer-reaching then regular ones.

Another boost in number. Cave lv Visually the most difficult level, as it is difficult to see here, and I have walked right into an enemy more then once. It's dark, but otherwise the floor plan is the same as the Courtyard, except with a statue in the middle in place of a fountain. The cave marks the introduction of Crawlers, tough little critters that are fast, strong, difficult to hit, but not overally aggressive.

Between any two cave levels you go into the room of fate - read more about that in its own section. Marketplace lv The marketplace is the first "big" map. There's more room then in the levels before it, and nothing blocking your way, except of course for the bulls running across it. These, as explained before, cause more good then harm to you. The openning up of space is to your exclusive benefit, allowing you to run away from zombies easily. Personally I find this stage to be the easiest - the zombies are stronger and there are more, true, but they are also tossed around by the bulls just as often as by you, and you have more space to run around in.

Urban lv A horrible, horrible space for fighting zombies. The map is bigger then the standard size, however it is terribly cramped, and divided into two sections: an elevated rooftop on the left, and a ground floor on the right. The only way between the two are two ladders on the top and bottom, which serve as chokepoints.

Power ups that are dropped on the other part of the map are very difficult to get; the zombies have reached a stage at which they are not easily mowed down, forcing lateral movement; the stairs are choke points, and getting stuck between two hoardes on them is suicide; there is no way to get from one part of the map to the other easily, as you cannot drop off the roof OR the stairs; and it's dark and fairly hard to see as well. These levels introduce Rainmen, big slow-moving brutes that you should just ignore for the most part.

Rainmen drop down from the sky at random points, and move slowly. They have a lot of health though, and once you damage them significantly they start running towards you.

So leave them for last. Street lv Another larger map, with an enclosure in the middle, with a fountain, and stairs leading up to spawn points out of buildings on either side.

The level itself is nice, but at this point the amount of zombies, their strength, and the length of the levels really reaches a peak. These levels introduce the dropping barrels. A pain, but not much of a problem. Bunker lv A snowy outside facility. Landscaping is sparse, but there are enough environmental objects - bunker, rocks, trees - to keep you company and make for some interesting pathway choices.

The map itself has reverted to being slightly larger then the base package. This map introduces They're big red things that move fairly slowly, but explode when you kill them. So, if you're stuck in the corner with, one, SUCK. It also introduces Sasquatch, to fill the role of the Prisoner, who is at this point replaced.

Forest lv A forest, with a line of trees at the top. The trees serve to make it harder for you to catch zombies before they get onto the map. Otherwise the Forest is fairly plain. Also, these levels introduce the Hellhounds: lightning fast dogs that have a good bit of health, but take two bites to kill you. They're extremely tough enemies. The Forest is likely the furthest you can go alone. Jungle lv Deep in the tropical jungle.

Like the forest, the zombies are difficult to catch through the trees. The jungle is very similar to the Forest, a change in scenery and a bulky nuke in the center are the main changes. However, the map is quite small, and the enemies are, at this point, unbearably strong.

Level 40 is the final boss fight, against the macho ape. Read more about him below! The electric post is the first hazard you encounter, appearing from level 5 onward. When on, the posts will electrocute and kill anything that touches it. This can be adverse, incinerating the player, or benefitial, killing a stream of zombies trying to get at the player. The posts are only on for a certain amount of time. When they are off they have a green light, when about to turn on this light turns red as a warning.

Hopefully you will not incinerate yourself on a post running from zombies, but they will; a smart tactic is to try to line up a group into a post. This is difficult to do however, because you will have to move sooner or later anyway, to avoid getting overun by Much more useful. It's hard to get youself stuck on the horns of a charging bull, unless you're a total klutz or trying a risky move, but zombies are oblivous to this. The bulls come out of one of the entrances and charge through.

If you align the bulls between yourself and the zombie hoard, then you get to deal with a vastly decreased number of opponents - the rest are thrown high into the air on the bulls' horns.

Bulls only appear in the levels Occasionally a golden cow may appear, killing it will cause it to drop several jewels worth a ton. All bulls can be killed, although only the golden ones are worth your time. However, they have a ton of hp, and by far the easiest way to kill them the only one I bother with anyway is with an RPG, which is OHKO on the buggers. Or you can waste a nuke. Exploding Barrels Exploding red barrels that drop down from the roofs above, between levels 25 and After they land they will sit around for a bit, and then explode.

If you or a zombie are close to it at the time, you or it will get blown apart. It does have a "damage" radius as well, where you get a hitmarker and nothin else.

Honestly barrels are more annoying then useful. You're forced to avoid them as they might explode on you, and they have too little of a blast radius to be THAT useful when you blow them up on purpose. Still, they're another feature Nazi Zombies are the bread and butter opponent. They appear from round 1, and are the most common zombie you fight right up to the last level.

That being said, at the beggining they are quite weak, only taking one or two shots from your base gun to kill, but as the levels ramp up, they get stronger and more numerous, to the point that it takes the equivalent of a whole clip just to kill a single one.

They're not particularly fast or strong. Try not to walk into them, as when you get in flailing range, generally you will get just that. If you come in range, they will usually kill you, but occasionally they will hesitate.

This saved me a couple of times on higher levels - a single zombie that had me cornered hesitated, and allowed me to mow down a whole group. Nazi Zombies have two speeds, walking and running. The running ones are obviously more dangerous. At the end of a level, when one or two are left, hitting them will cause them to start running towards you.

Prisoner Zombies lv Prisoner Zombies are stronger, faster, and longer-ranged versions of the basic Nazis. They're modelled after Sergi, the "Giant of Volturra", in the campaign. These guys only come in one speed, running.

Without the Game's purchase you can not go to a site and just play the game. Yes, you can for the PC version with the help of Steam. Steam is pretty much a PC gaming store online. Computer games are on a PC, and arcade games are in an arcade!

If you are talking about PC then it is usually about 10 to 15 gigabytes. You beat the Campaign on any difficulty and then Nacht Der Untoten should just appear. On PC there are many more maps. You can also buy Black Ops and the zombie mode is already there. Log in. Arcade Games. Study now. See Answer. Best Answer. Study guides. More answers. Q: Where Can you download dead ops arcade for your PC?

Write your answer Related questions. What is the zork game in black ops is it another name for the dead ops arcade game? Can you download avp arcade on PC? Where can you get a free download of the PC version of bleeposaurus? Can you download left 4 dead in PC? How can you download black ops on your PC? Will Left 4 Dead work in our PC?

How download black ops? How do you get the five map on black ops wii? What maps can you get on black ops wii? How do you get Call of Duty black ops PC? Where can you download left for dead PC? Where can you download left 4 dead online? Is from dust a download only? Which program is necessary for running Call of Duty Black Ops? How do you download the offline mode COD black ops to your computer? Where do you go to play black ops on the computer? Can you download black ops?



0コメント

  • 1000 / 1000