After all that I just about gave up and I didn't because your books remind me of something I had forgotten. I just wanted you to know that you are doing a wonderful job and I hope you keep doing it. I have spent some time running this for a group of new fans who are just starting the novels. One player is a more experienced hand at Fate than the others, but two big questions came up - will there be an update to Fate Condensed or will a Fate Accelerated version come out?
The main issue, though, was that there's an inescapable aspect where some Types are flat-out more expensive than others. Any thoughts? It should be out in a month or so. The problem of some Power-Types being more expensive than others is, sorry to say, an unavoidable one. Put most basically, Power-Types that require more bonuses or special rules to play cost more Stunts.
Superpowered Fate addresses it a little by leaning more heavily on the Power Aspect and defining Power-Types more generally, but some superpowers will always cost more in terms of Skills and Stunts than others.
Thank you so much for answering! I understand the whole some things will always cost more than others. But I am looking forward to that Superpowered Fate!
Hello, I never read the book and I don't even know if they have been translated in french I alm French. Can the game be played without the novel's knowledge? Wearing the Cape: The Roleplaying Game provides more than enough background if you want to use the setting of the books, and the first sourcebook Wearing the Cape: Barlow's Guide to Superhumans gives more background specific to Europe, Asia, and Africa as well as a few more rules options.
Also, as versatile as the system is, if you want a different setting you can throw out the Wearing the Cape world background and create your own superhero world with no change to the power-types and other superhero-specific stuff.
There's a whole section dealing with creating your own setting or divergent campaign, and I've seen players adapt Marvel and DC heroes to the system with ease.
Thanks for your answer. I have Fate core at home in English and French but I have difficulties reading it, It's not because the system is difficult, it's more because the book is dense and compact and not well written I think. My few friends who like superhero seems to prefer Supers! Do you think adaptations would be easy? Adaptation from Supers!
Not sure about the reverse. August 03, am UTC. I've read all the books so far, so, fair to say I'm a fan of Mr. What I want to say here It's the best expression of the context of supers and modern society. Some of it is specific to the Breakthrough mechanism How does a super arise? How long have supers been active? These questions certainly have significant impacts on the current state of the game world, and if you've got different answers to them, your world may be different.
BUT, Mr. Harmon gives back story here, which creates a compelling case for why the setting is the way it is. The notion of the breakthrough spawns the origin-related questions for building a stronger, more completely visualized character. That part translates to other origins. The role of supers See more and society is a major factor. It includes a couple of pages of a scholarly hero talking about the impact of supers at a Senate hearing So even if you're not fond of Fate, which is to be sure a soft, dramatic-presentation system rather than a crunchy one It was my first RPG.
I loved how I could make any character come to life in Champs. I still gravitate toward systems that support that level of player creativity. Venture City is really good for experienced Fate players to dive right into the attached street-to-corporate superheroes setting, Superpunk. Powers are built on a Extra template.
And characters are limited to two powers each. Which I found a little confusing until I realized that the player defines the powers. Just like Wearing the Cape, the power level can be scaled up by increasing the But I find that two power limit kind hangs over the creation process.
And it lacks implicate support for flexible power pools, like magic or hypertech. Icons is a proto-Fate game, written before Fate Core was published. So the dice, rules, and nomenclature are a little different. You can also add limits to powers like in Champions.
Icons has the Bronze Age of comics feel whereas Wearing the Cape feels contemporary, both in the way powers are built, but in the setting material. In the setting material, all supers, called Breakthoughs, have a common origin. Since the divergence event a worldwide blackout called Besides breakouts, you can play a robot from the future, or a hyper-intelligent, vampire dog from a parallel universe, no problem.
The setting material is very broad and accommodates a wide range of character origins. But in the core setting, the Event happened in recent history. Character creation in Wearing the Cape includes power templates called Types which cover the major archetypes of super heroes.
Wanna be a Hulk? Ajax Type. Wanna be a Superman? The Metamorph Type in particular crosses over with the other Types quite well. The rules build on Fate Core, but only a little. High attributes grant bonuses to skills when appropriate, so a high strength grants a weapon rating to the Fight skill and an Armor Rating for defense. With characters with a high upper ceiling for their capabilities it makes sense.
It has a few more Types, and a lot more of the setting, and a very satisfying number of Breakouts. You can see the influences, but very few of these characters feel like direct analogs of properties published elsewhere. Compared to other NPC books for supers games this book is light on the villains. Science Fiction. Phone PDF. Virtual Tabletops. STL 3D Model.
Wearing the Cape Productions. Pay What You Want. See all titles. Publisher Website. Follow Your Favorites! Sign in to get custom notifications of new products! Recent History. Product Information. Copy Link Tweet This. Marion G. Kasia Slupecka. Original electronic Scanned image These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.
The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable.
Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background. For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy.
We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive. Original electronic format These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books.
Most newer books are in the original electronic format. Both download and print editions of such books should be high quality. Ten years ago, everything did.
The world we knew ended with The Event and the appearance of hundreds, thousands of superhuman individuals—ordinary men and women empowered in the blink of an eye, between one breath and the next, transformed or given extraordinary gifts. Or at least come as close to one as you can in a world with legal institutions that are averse to the idea of super-powered vigilantes! In , Marion G.